Early literacy kit image
Age range
5+
Dash and Dot are animated, programmable friendly robots that empower children to explore robotics learning through play. Both bots move, glow, make sounds, sense their environment, interact with each other, and are wirelessly programmable. The three Wonder Workshop apps make programming these bots easy, and the included Challenge Cards and Curriculum Guide provide everything needed to teach the six fundamental coding concepts: sequences, loops, events, conditionals, functions, and variables. This STEM Kit is ideal for small group programs.
*Two kits available
Contents
- 1 Dash Robot
- 1 Dot Robot
- 6 Building Block Connectors (for use with Legos or Lego-compatible bricks)
- 1 Bulldozer Bar
- 1 Tow Hook
- 1 Launcher Set with 3 Balls
- 6 Target Stackers
- 2 Bunny Ears
- 1 Bunny Tail
- 1 Learn to Code Challenge Cards Starter Pack
- 2 Kindle Fire HD10 Tablets with preinstalled apps
- Resource Binder
- Your Guide to Getting Started with STEM, Robotics, and Coding
Additional Resources
- Blockly for Dash and Dot Lesson Ideas
- Document
- Handouts, Worksheets, and Evaluation Rubric
- Glossary
- Document
- Launcher for Dash Robot Getting Started Guide Video by Wonder Workshop
Apps (preinstalled on the Kindle Fire tablets)
- Wonder (Dash and Dot)
- With a picture-based language and guided challenges, the Wonder app comes packed with over 300 challenges that will teach you how to code while having fun.
- Blockly (Dash and Dot)
- Blockly is a drag-and-drop visual programming tool that introduces children as young as 6 to fundamental programming concepts through creative problem-solving:
- Algorithm Design
- Command Sequences and Control Flow
- Conditionals
- Loops
- Sensors and Events
- Blockly is a drag-and-drop visual programming tool that introduces children as young as 6 to fundamental programming concepts through creative problem-solving:
- Path (Dash)
- Path introduces children to sequences, events, and sensors through its simple draw, drag, and drop interface. Plan, program, and execute an adventure for Dash while learning fundamental concepts of computational thinking:
- Algorithm Design
- Command Sequences
- Control Flow
- Sensors and Events
- Problem Solving
- Path introduces children to sequences, events, and sensors through its simple draw, drag, and drop interface. Plan, program, and execute an adventure for Dash while learning fundamental concepts of computational thinking:
This STEM Kit was made possible in part by the Institute of Museum and Library Services.