
This unique caterpillar features easy-to-connect segments that preschoolers can arrange and rearrange to "tell" the toy how to move: forward, left, right, wiggle, dance, or even wait for a couple seconds before moving again. When children connect the segments to make Code-a-Pillar move, that's sequencing! When they build a sequence that will create a path for Code-a-Pillar to reach a target, that's programming (and problem solving, too)!
Age Range
3 - 6 yrs | Preschool - Kindergarten
Contents
- 2 Motorized Heads – features lights, sounds, and blinking eyes (4 AA batteries installed)
- 18 Segments
- Forward (8)
- 90º Left Turn (6)
- 90º Right Turn (6)
- 45º Right Turn (1)
- 180º Left Turn (1)
- 360º Right Turn (1)
- Repeat (1)
- Happy (2)
- Wacky (2)
- Fun (2)
- Sleepy ZZZs (2)
- 4 Targets
- Resource Binder
- Instruction Manual
- Segment Chart
Additional Resources Available Online
- Playtime Ideas by Fisher-Price®
Includes videos for 4 Code-a-pillar themed activities: creativity, critical thinking, communication, and collaboration
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Code-a-Pillar App
Help Code-a-Pillar map out a path to get out of the maze or count how many leaves you feed him to fuel up for his next adventure. Code-a-Pillar will play in all kinds of ways wherever you take him—he’s ready for adventure.*Code-a-Pillar robot operates independently of the app.
This STEM Kit was made possible in part by the Institute of Museum and Library Services.