Cubetto is the friendly wooden robot that teaches children the basics of computer programming through adventure and hands on play. The tangible programming interface is designed to introduce children aged 3 to 6 computational thinking and programming logic by allowing them to program a small wooden robot using colourful blocks. Children play with the “queue” of instructions, one of the fundamental concepts behind programming, without using literacy or screens.
Age Range
3 - 6 yrs | Preschool - Kindergarten
Contents
- Cubetto Robot (6 AA batteries installed)
- Interface Board
- 28 Instruction Blocks
- 6 Forward Blocks
- 4 Left Turn Blocks
- 4 Right Turn Blocks
- 6 Function Blocks
- 4 Negation Blocks
- 4 Random Blocks
- Instruction Manual
- World Map
- Adventure Book – Cubetto's First Day
- 32 Logic Flash Cards (to be used with logic books
- 4 Logic Books (to be used with logic flash cards)
- The Case of the Disappearing Cat
- Cubetto and the Lost Balloon
- Cubetto and Lulo's Soapbox Adventure
- Cubetto and Lulo's Finish Line Frenzy
- Deep Space Adventure Map and Adventure Book (Book 4 – Cubetto Leaves Earth)
- Resource Binder
Additional Resources Available Online
- Activities
- Create and Navigate a Maze (requires one of the maps and colored masking tape)
- Cubetto Craft Ideas
- Build a Jetpack (combine with the Deep Space Adventure Map)
- Tutorials
- Forward Block
- Left Block
- Right Block
- Random Block
- Negation Block
- Function Block
- Gap Sequence – identify and remove gaps in your sequence
- Infinite Loop Sequence – learn how to create infinite loops
- Debug Sequence – identify a wrong block and replace it with the correct block
This STEM Kit was made possible in part by the Institute of Museum and Library Services.